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Virtual reality for autism (ASD)

Virtual reality for autism,
at their own pace.

Inclusive virtual reality experiences that help schools, therapists and teachers support autistic children and young people in a predictable environment, with adjustable stimuli and a professional by their side at all times.

An adult guides a child's hands on the virtual reality controllers while he wears the Minifunkids headset
Supported session
Never forcedIf they don’t feel like it, we stop
A predictable environmentFamiliar settings and clear activities that can be explained in advance
Tailored stimuliThe professional decides which experience, for how long and with what support
Always someone by their sideA professional accompanies them and can stop the experience

Why virtual reality?

Why virtual reality
can help in autism.

Many autistic people feel safer when they know what is going to happen and when their surroundings don’t overwhelm them. Virtual reality makes exactly that possible: controlled settings that repeat the same way every time, where the professional chooses the activity, adjusts the length and supports every step. The game format is also motivating and helps sustain attention.

It is not a therapy in itself and it does not replace anyone: it is a support tool that the team builds into their usual work, always considering whether it suits each person. A diagnosis alone does not determine whether an experience is appropriate.

Anticipation

Familiar settings, such as a classroom, and activities that can be explained and shown before starting.

Attention

Small challenges to observe, compare and decide that encourage staying focused during the activity.

Sensory exploration

Visual and sound stimuli that the professional can introduce gradually and respectfully.

Coordination and autonomy

Reaching, catching and sorting objects with the controllers, at their own pace and celebrating every success.

What the science says

No promises,
just facts.

Research on virtual reality and autism is growing every year. Recent scientific reviews find improvements in social skills and emotion recognition in autistic children and adolescents, especially with programmes lasting several weeks and with good support. They also note that studies are still small and very different from each other, and that some people may experience dizziness, eye strain or sensory overload with headsets. That is why we put it this way: a promising field, still being researched, in which each case is assessed individually.

Safety and well-being

The reviews call for supported, voluntary sessions that pay attention to each person’s sensory tolerance. That is how we work.

What a session looks like

Three steps.
And their pace always comes first.

Each session is planned around the person, not the technology.

We prepare

The professional explains what will happen, shows the headset and the activity, and chooses the experience that best fits their interests and goals.

We explore

The person enters the virtual environment with someone by their side who guides, adapts and checks how they are doing at all times.

We observe and adjust

We see what motivates them and which abilities come into play to decide how to continue. If they feel uncomfortable, the experience stops.

For the team

We include training on using the headset and the experience, so the centre can run it on its own.

Professionals who already use it

The view of those who
work with neurodiversity.

Frequently asked questions

Virtual reality and autism:
what people ask us most.

Is virtual reality good for children with autism?

It can be a good support resource when the environment, the stimuli and the activity suit each child’s needs and preferences. Research shows promising results, especially in social skills and attention, but there is no single answer: each case is assessed by the professional who supports them.

Does it replace therapy or the professional’s work?

No. Minifunkids is a tool that complements educational or therapeutic work. It never replaces the assessment, judgement or work of professionals.

Can it cause sensory overload?

It can happen, as with other stimuli. That is why sessions are voluntary, adapted to each person’s sensory tolerance and always supported by someone. If the person feels uncomfortable or does not want to continue, the experience stops.

From what age can it be used?

It depends on the person, the experience and the headset manufacturer’s recommendations. Before starting, each case should be assessed with the professional in charge.

How long does a session last?

There is no universal length. Each session is adjusted to the goal, attention level, sensory tolerance and well-being of each person.

What does a centre need to get started?

A compatible virtual reality headset, a safe and clear space, and a willingness to try. We include training on using the headset and the experience. The best way to start is with a demo at your centre, with no commitment.

Any other questions? See all our frequently asked questions or learn more about our areas of work.

For centres, associations and professionals

Shall we see it in action
at your centre?

If you work with autistic children or young people at a school, an association, a clinic or a practice, we will show it to you with no commitment.

Request a demo See our areas of work
Ready for the next step?
Let's talk
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